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Beast of Reincarnation

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Cyberpunk 2077
Cyberpunk 2077
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Arena Breakout: Infinite
Arena Breakout: Infinite
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Delta Force
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S.T.A.L.K.E.R. 2: Heart of Chornobyl
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Realms of Arkania: Star Trail
Realms of Arkania: Star Trail
Welcome to the world of Arkania from the same company responsible for the Ultima titles, Sir-tech Software, Inc.. You and a party of adventurers have the fate of the kingdom squarely on your collective shoulders in this role-playing excursion into a fantasy-based realm filled with a powerful army of Orcs aiming to devastate Arkania.
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Death Gate
Death Gate
Death Gate is a classic adventure game from the much revered Legend Entertainment. The studio is known for developing games that include exceptionally well crafted puzzles and a wacky sense of humor which frequently breaks the fourth wall and plays to a wide assortment of offbeat puns. Moreover, the company has emerged with a winning streak of fantasy and sci-fi games based on popular literature adaptations. The most famous of these are Frederick Pohl's Gateway and Terry Brooks' Shannara. In 1994, Legend Entertainment has chosen to adapt not 1 book but the whole series of 7 books by Margaret Weis and Tracy Hickman known as The Death Gate Cycle. The original release of the game even includes a special gift for fans of the book series, namely an exclusive short story written by the same authors that tells some of the history of the mysterious Assassin's Guild from the series. In Death Gate, the player is cast in the role of a freshly freed Patrynβ€”a young, brave wizard named Haplo. By his deeds in the Labyrinth, he has gained Xar's trust to be sent as a scout to the other 4 realms. The way between them leads through a mystical portal known as the Death Gate. For his journey, Haplo is handed not a single but several quests to complete. He must first explore the realms, learn about the new lands, and find the pieces of the World Seal that will allow the reformation of the world to its original whole. He must also retrieve as much of forgotten magical lore as he can, and find runes that will allow him to enter all the other realms. Finally, and most importantly, he must find out what has happened to the Sartan who seem to have vanished somewhere long ago, so that Xar will be able to bring them to the proper Patryn justice. The game, by taking inspiration from the first 4 books, creates a certain unique experience for the player that stands out among other fantasy adventures. There is an unusually layered structure based on the initial premise of the 5 separate realms, since the consequences of the sundering run much deeper than mere differences in landscapes. From realm to realm life conditions vary enormously, including geography, history, fauna, flora and astronomical bodies. For each realm, the population is divided into very specific societies, although many attributes of each race remain common. Several royal families, powerful guilds, and wealthy, independent merchants all have their own specific goals and ambitions that are not at all connected to the grand schemes of the Patryn and the Sartan, which they mostly are unaware of at this time after centuries of their absence. The distinctiveness of each culture's circumstances and the individual diversity of the larger and smaller schemers within the cast of characters give a special magic and wonder to the proceedings in the game, especially when the player visits a new realm for the first time and starts exploring it. The worlds possess a mysterious, intriguing flavor, but with a touch of whimsical surprises from nearly everywhere. Each encounter with Xar between travels reveals more information concerning the whole mechanics that connect these realms. Death Gate contains some exceptionally good voice acting. This is especially true for Henry Strozier who plays the role of Xar. He carries a low, charismatic, and authoritative voice that perfectly befits a character with a brave heart, long experience, deep wisdom, but a good share of arrogance. He shines for good measure too, since the player will spend more time conversing with his character than any other in the game. Haplo, who is only heard in conversations, voiced by David DeBoy, does not have a plain, uninteresting voice either. He sounds slightly arrogant and lordly like his master, but also rather youthful, yet manly enough to give an air of independency. The MIDI music in Death Gate is very well done. The compositions are perfect for an epic fantasy setting. The tunes are often light and comforting, but they can change dramatically to a more majestic tone when visiting the king's palace and to a darker motif when exploring the undergrounds of Abarrach, the vicious Labyrinth, or the deadly Assassin's Guild. Aside from Haplo and Xar, several other characters from the books also make an appearance in the game. Many of them, however, have been greatly simplified and reduced to only episodic roles with little development. Many major characters from the books are missing altogether, most notably Alfred, whose role is crucial in bringing out Haplo's characterization in the literary originals. On the other hand, some of the memorable archetypes from the books are used in new, interesting ways. For example, a boy named Bane has been recast into a different child with a different life and social standing, though both share a very similar personality. The character that stays most true to the canon is the whimsical, crazy wizard Zifnab, who appears in all his pun infested glory. In general, the plotlines are less violent and happier than those in the books, and the characters show less moral ambiguity. Death Gate plays like a traditional point-and-click adventure game, but like a role-playing game it is as much about being free to explore the fictional world as about following a foreordained storyline thread. There is quite a bit of narrative text, diaries, historical documents, and dialogs to sieve through. They are all well written and are rather fascinating, since everything is directly connected to the quests the player needs to complete or the puzzles the player needs to solve. There is a fine dose of humor in the game too, but nothing so unsubtle that may distract from taking the main conflicts of the story seriously. From this stance, Death Gate is actually quite a departure from the largely comical gallery of previous game titles from Legend Entertainment. The puzzles in Death Gate are a bit on the easy side, but the enjoyment they give is very well balanced by their ingenuity. The wealth of subplots, quests, plot twists, and deceptions add a lot of tension to the player's own proceedings. There is a certain logic and buttons based puzzle that is rather hard to beat. However, the player can ask for help from the game to solve it (or even skip over it). In general, the difficulty level of the game lies somewhere between easy and medium. The player can die in the game, but there is an option available to undo the player's last fatal action. Comparison with the books quickly reveals some of the obvious budgetary or time constraints the developer must have faced during Death Gate's development. Pryan, the realm of fire, is build of elements taken not only of this realm in its original form but also of Chelestra, the realm of water. Consequently, the latter realm has shrunken to a very limited scope in the game. The smallness of Chelestra comes in the game as a particular disappointing revelation, since it is the last of the elemental realms that the player visits. The interface used in Death Gate has evolved from the original Legend Entertainment's interactive fiction interface. There is an always available standard list of commands (such as Take, Look at, or Use) for the player to choose from, reminiscent of Lucasarts' SCUMM interface. In addition, extra action commands specific to an object appear when it is clicked. For example, when clicking on a door, apart from the standard list of verbs, there are added options to unlock, knock, or eavesdrop on the door. There are many actions which are not necessary to complete the game but which trigger funny responses specific to the situation. Altogether, the interface is a clever compromise between the sense of freedom achieved through a text parser and the simplicity of contemporary point-and-click style. Gameplay in Death Gate draws on a few gimmicks that are typical of role-playing games. For some parts of the game, the player is able to have a party of several characters. There is also a process of collecting magical spells, even though they have been tweaked for solving puzzles instead of combat. A spell is constructed by connecting runes in a combination. After that, it is traced in the air by Haplo with his hands to bring the spell into motion. The player will be able to learn many spells in the game, mostly from the mensch. This is an important diversion from the canon, as the mensch from the books possess a different kind of magic altogether. The high resolution graphics of the game will remind fans strongly of fantasy literature illustrated covers. The characters are beautifully detailed in high resolution, but rarely fully animated. However, their faces are always incredibly alive, especially in conversational close-ups. When exploring the game world, the player will notice many intricate but small animations in otherwise generally static sceneries. Major events occurring in the game are partially described in narrative text and partially presented as cut scenes. Sadly, the number of background illustrations in the game is a bit limited. All locations are shown from only a single point of view. Sometimes, the player is drawn to something interesting drawn at the edge of an illustration but is unable to look closely to find out more about it.
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2400 A.D.
2400 A.D.
2400 A.D. is a futuristic RPG game. The game was developed by Origin systems and is based on Ultima 4 engine. The story takes place in the city called Metropolis. The city has been conquered by an alien race known as Tzorg. You have to find the underground resistance and join the battle against the Tzorg.
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Zeliard
Zeliard
Zeliard is a side-scrolling action game with platforming and role-playing elements. The game world is divided into hostile labyrinths, which occupy its largest portion and contain maze-like passages for Duke Garland to traverse, as well as enemies that must be dealt with. Crests and keys must often be collected in order to ensure the progress to the next area. Garland takes damage from enemy attacks as well as the environment (hidden spikes, high temperature, etc.), but suffers no damage should he fall off a platform. The hero uses his sword to combat the enemies, and shield to defend himself. He can also learn and cast projectile offensive magic. Special items can restore his health, increase the damage inflicted with the sword, grant additional protection, etc. Various types of clothes can be equipped; these can bestow the hero with further enhancements and immunities, such as prevent him from slipping on ice, allow him to jump higher, etc. The Duke will visit different towns during his journey. In these towns, he can rest, replenishing his health, purchase and repair weapons and armor, acquire potions, and learn magic spells. Currency is obtained by exchanging enemy spirits for gold in banks. These spirits (called "almas") also serve as experience points: after the player has obtained a sufficient amount of them, the protagonist receives upgrades to his health and magic points from a local town sage.
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Abrams Battle Tank
Abrams Battle Tank
Frontline heat. Behind the gun of an M1A1. 0400 Hours: Mission Briefing, Soviet FST-1's and BMP's are pouring over the border into West Germany. Ready your crew and move out! 0415 Hours: Choose the right weapons. Reconnaissance reports aircraft and infantry, too, so balance your load of Sabots, HEAT rounds and AX's. 0500 Hours: Patrol the road to Bonn. Only minor clashes so far. Check your NAV map and damage screen. You have enough fuel to weed out the recon units, but will your ammo hold out? 1045 Hours: The heat is on. Your 120mm gun slams you against the seat as you blast another T-80. Gutted tanks litter the battlefield, pillars of smoke streak the sky, but the enemy keeps rolling. You swing your turret around and spot a Soviet assault chopper. His sights are on you. 2230 Hours: Get home alive. Cross the bridge and you're home free. You're glued to the gunner's sights, straining to detect enemy movement with thermal imaging. The ballistic computer locks on. Range 1326m. Pray he's alone.
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The Itchy & Scratchy Game
The Itchy & Scratchy Game
The Itchy & Scratchy Game is a single player platform side-scroller. The player controls Itchy, the mouse, and must defeat Scratchy, the cat, with a variety of weapons. Itchy caries a default mallet, but can pick up additional weapons on particular levels. Each of the seven levels takes place in a different fictional location and is designed as a maze of doors and platforms. After defeating Scratchy, he will usually return with a special contraption to attack Itchy, and must therefore be defeated again.
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Dragon Ball Z: V.R.V.S.
Dragon Ball Z: V.R.V.S.
Dragon Ball Z: V.R.V.S is a fighting game released in 1994 for the Sega System 32 arcade platform by Sega and Banpresto.
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A Valley Without Wind
A Valley Without Wind
A Valley Without Wind is a indie and action-adventure video game developed by Arcen Games. The game was released on April 24, 2012 for the operating systems Microsoft Windows and Mac OS X on Steam. Players play as a random survivor in an unforgiving world that is shaped by the choices the player makes. The setting of the game is a post-ice-age world in the distant future.
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Telengard
Telengard
Telengard is an earlier example of a "dungeon crawler" role-playing game--albeit with a top-down view- with either real time movement (DOS version) or turn-based movement and turn based combat. Telengard is also played in real time, which means that monsters can attack even when the player's character is not moving. The player controls a single adventurer, selecting randomly-rolled sets of attributes: Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. The vast Telengard dungeon consists of 50 levels down and 200 by 200 rooms each level. Experience is awarded not only for defeating enemies, but also for finding treasure. When the player character gains a level, their attributes increase, and they gain the ability to cast higher-leveled spells. Treasure chests appear randomly in the dungeon. There are also specific features such as altars, thrones, fountains, etc. that the adventurer can discover which may have various effects on the character, whether being either positive or negative. Some creatures will befriend the player, sometimes providing the player with an item and/or healing them, provided the player's Charisma is high enough.
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Wizardry: Legacy of Llylgamyn - The Third Scenario
Wizardry: Legacy of Llylgamyn - The Third Scenario
A generation has passed since your band of adventurers reclaimed the Staff of Gnilda and the armor of the Knight of Diamonds, and the land has been at peace. But now nature itself seems to be attacking the land of Llylgamyn, as earthquakes and tidal waves ravage the land. The Sages believe the Orb of Scrying is the city's salvation, but it is guarded by the dragon L'kbreth. A band of explorers must once again venture forth in search of the Orb.
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StarQuest: Rescue at Rigel
StarQuest: Rescue at Rigel
You are Sudden Smith and are on a mission to rescue ten prisoners who are kept by the evil alien race of the Tollah in a mine in an asteroid orbiting the planet Rigel. Whatever you do - you only of have 60 minutes to rescue all ten prisoners.
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Scooby-Doo! Mystery Mayhem
Scooby-Doo! Mystery Mayhem
Mystery Mayhem is a multi-platform release featuring the cartoon detectives and their favorite canine coward.
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Bart Simpson's Escape from Camp Deadly
Bart Simpson's Escape from Camp Deadly
School's out and Bart's ready for some summer fun in the sun! Until he got the news - Homer and Marge were sending him and Lisa off to summer camp. Not just any camp, but the infamous Camp Deadly! How bad could it be? Well, with Ironfist Burns as head counselor and Nelson and his band of bullies as bunkmates, it's not exactly paradise. Bart and Lisa are determined to get out - but first they've got to survive outrageous food fights, killer bees and a life-threatening game of capture the flag. Help Bart and Lisa escape, at least in time for school!
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The Colonists
The Colonists
Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.
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Arcade Moonlander
Arcade Moonlander
Arcade Moonlander is a challenge of precision and timing. Maneuver the craft to the landing pad before the fuel runs out. Be sure to land gently and vertically. And look out for satellites and space-worms! They will get you.
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The New Tetris
The New Tetris
There are several key differences in gameplay from the original Tetris. First, in addition to clearing lines, one can also form 4x4 large squares of four pieces to form blocks. When a block is created, it turns solid gold or silver, depending on the makeup of the block. Blocks can only be constructed from whole pieces: if any part of a piece has been cleared, then it cannot be used to form a block. When a line that has pieces from a block is cleared, it earns more points.
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Microsoft Flight Simulator 5.0
Microsoft Flight Simulator 5.0
The fifth take on the Flight Simulator series. This version added SVGA graphics, textures in certain areas, sound card support, and two new flight areas, Paris and Munich. This was the final DOS-only release.
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Super Bowling
Super Bowling
Super Bowling is a third-person bowling game. Players may bowl in several different environments, which range from ice ponds to neon-lit Chinese temples. Players can face-off against characters in their home stages, much like a fighting game. If the player wins they can then play on these stages in other play modes. Multi-player modes are also available, with a number of different variations. The game was also released as a downloadable game for the Satellaview.
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John Saul's Blackstone Chronicles
John Saul's Blackstone Chronicles
John Saul's Blackstone Chronicles is an Adventure game, developed by Legend Entertainment and published by Mindscape Inc., which was released in 1998.
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Microsoft Flight Simulator 98
Microsoft Flight Simulator 98
Microsoft Flight Simulator '98 is the sequel to the popular Microsoft Flight Simulator '95, with many improvement, including the ability to fly helicopters and aerial stunt plane and more. Terrain maps are plotted from actual NASA satellite photos, and you can even enter actual GPS coordinates and that will take you directly over a precise area.
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