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Cyberpunk 2077
Cyberpunk 2077
1038 votes
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Arena Breakout: Infinite
Arena Breakout: Infinite
990 votes
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Delta Force
Delta Force
894 votes
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Star Citizen
Star Citizen
594 votes
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S.T.A.L.K.E.R. 2: Heart of Chornobyl
S.T.A.L.K.E.R. 2: Heart of Chornobyl
348 votes
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California Games II
California Games II
Yo Dudes! We're Back... With five new events straight from the land of sand, surf, sunshine, and, or course, some pretty great-looking scenery, too... If you know what we mean. Start out blowing by some stand-ups as you carve a wave on your Bodyboard. It takes lotsa practice to master a barrel roll off the lip. But when you get it down, Wooa! Watch out dudes, it's all over! Dodge a few grommets on the way in to max your score. Once you get your feet wet, be prepared to freeze 'em off as you take on the challenge of Snowboarding. Take the scenic route as you pilot a chopper to the top of the mountain. Parachute down, but watch your height... That 'chute needs time to open, you know! It takes real heavy thrashing to get down in one piece, let alone winning time. On the way down pick up a little bonus time by showing the crowd your stuff in the Snow Bowl. Get majorly amped with Jet Surfing, just about the hottest thing to hit California since sunshine. Snag one of four surf jets and rocket onto the course. Race around the buoys and go for speed, or try a few ramps on for size. Beat the clock or your friends: there's no speed limit on these waters, pal! If you really want to take off, try Hang Gliding. Search for thermals cruising above the coastline. Once you get the hang of it, you can try a few radical stunts just for the heck of it... But blow the landing, and you'll be eating a California cliff burger. Pass the salt, dweeb. Once you've mastered the others, you're ready for the toughest challenge of all... outlaw Skateboarding down the meanest aqueduct on The Coast. Just when you think you've caught the rhythm of the halfpipe, bam!... Everything goes black, and you're corkscrewing through this killer fullpipe. Survive that and it's back into the sunshine in front of the crowd. Oh, by the way, did we forget to mention the concrete wall? Yow! Sorry, dude... to air is human.
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Cosmic Spacehead
Cosmic Spacehead
Cosmic needs your help! He has no money, no car, and no respect from his fellow Cosmonaut's! The trouble is, no one believed his tale of discovering a far away planet called "Earth" so it's your job to help him get back there and take some handy snaps! Starting from his home town Old Lino Town, it's Cosmic gameplay all the way in a unique blend of adventure and arcade action plus a whole galaxy of surprises thrown in!
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Chasm: The Rift
Chasm: The Rift
Humankind, in the process of evolution, has encountered a mysterious phenomenon - the destruction of the normal flow of time. From the past to the future, time rifts are forming in Earth's atmosphere. These rifts lead to different periods of history. Through them the most aggressive creatures from the past, present, and the future, have begun to infiltrate our time. These mutants, known as Timestrikers, have begun a complete and systemic eradication of all human life. You are a specially trained commando who has been volunteered to investigate a recent attack by the Timestrikers. Utilizing an arsenal of devastating weapons and mysterious items from the past and the future, you have been authorized to terminate any mutant creatures that attempt to obstruct your investigation. Each assignment gets you closer to the heart of your goal. A mission briefing gets you moving in the right direction, but it's up to you to carry out your orders. Grab your weapon and report to the Commander immediately!
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Cybernoid: The Fighting Machine
Cybernoid: The Fighting Machine
Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.
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F-15 Strike Eagle II
F-15 Strike Eagle II
The second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.
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Fantasy World Dizzy
Fantasy World Dizzy
Dizzy and Daisy strolled through the enchanted forest without a care in the world...but suddenly the Evil King's trolls seized poor Daisy! She was sent to Wizard Weird's Tallest Tower, while Dizzy was dragged away and thrown into the deepest, darkest, dankest, of the King's Dungeons in the bowels of Fantasy World. Dizzy was firghtened! Who knew what fate awaited him...and he still hadn't done this week's homework! But then he remembered that he had a fresh green apple that he had planned to give to his teacher to escape detention, and he cheered up. And there was some bread and water on the table! A cunning plan began to brew in his mind... But Dizzy can't do everything on his own...you must help him!
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Gateway to the Savage Frontier
Gateway to the Savage Frontier
As the story opens, you and your companions are celebrating in triumph. The caravan you've been guarding has just completed its dangerous passage to the trading town of Yartar. But the realms are full of danger and there is tension in the air. Great armies are on the move, and the relative peace of recent times will soon be shattered. Your party becomes a problem to the evil forces whose plans lie behind the current troubles. Only by the swiftness of your sword--on land and water--will you live to save the region from certain destruction.
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Hard Drivin'
Hard Drivin'
Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.
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Risky Woods
Risky Woods
Unusually for Electronic Arts in the early 90s, this was a platform -shooter game with little or no adventuring or strategy elements. The game scrolls sideways, and has sections where precision jumps are required, either to clear rivers or collect bonuses. You carry a dagger to deal with the enemies, and must avoid contact with them. When killed, they leave coins to be collected - these are spent in the shop sections. Death loses you most of your coins, but they can usually be retrieved if they land on solid ground - making it better to be killed in combat than by drowning.
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Super Cars
Super Cars
Super Cars is a top-view racing game from Gremlin Interactive, who later produced the Lotus series of games. Stylistically, the game is influenced by Super Sprint. There are 9 tracks at each of the 4 difficulty levels, which can be raced in any order (although the last track you race is made harder than usual). In the races you win money, which can be spent on temporary handling and power upgrades, plus armour plating and front/rear shooting missiles that can knock out other racers. The player must finish in the top 3 of each race to progress - initially there are 4 computer opponents, but more are added as you progress through the game. The car can be upgraded throughout the game via the shop section. The player is given an initial price, but also a number of options of things to say to the salesman - with the right combination, the price will drop.
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Jumpman Junior
Jumpman Junior
Jumpman Junior is the sequel to Jumpman and features similar gameplay with all new levels. As Jumpman, your goal is to disarm all of the bombs on the level before time runs out. Each level consists of a variety of platforms, ladders, and ropes you will need to jump and climb to reach the bombs. To make the game more challenging, a bullet will fire on the screen from time to time which will cause Jumpman to lose a life if hit. Each level has a different theme to it, and a few also have additional dangers as well. You will encounter deadly fires, the bouncing hellstones, moving ladders, disappearing platforms, and more.
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Pengo
Pengo
The player controls Pengo, a red penguin that resides in the Antarctic. The game takes place in an overhead maze made of ice blocks, where Pengo fights the trolling, blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.
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Back to the Future Part II
Back to the Future Part II
It's time to go back... Great Scott! Returning from the year 2015, Doc Emmet Brown has some bad news for Marty McFly... His future's in danger unless he can put things right. Guide Marty through five levels in this exciting interpretation of the smash-hit film. Can you assure a safe future for Marty? Or will Biff ensure there's no future at all?
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Nigel Mansell's World Championship
Nigel Mansell's World Championship
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps. Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.
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Danny Sullivan's Indy Heat
Danny Sullivan's Indy Heat
A 3-player, Indy style racing game with 5 cars that each race around 15 of Danny Sullivan's favorite tracks. Players can turbo, crash, catch fire, and lose fuel, but they may pit stop for repair. Danny himself always races (yellow car) and players can earn money for more turbo, faster pit crew, acceleration, brakes, and tires.
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Kantai Collection
Kantai Collection
Kantai Collection is a Japanese free-to-play web browser game. The gameplay is centered upon building squadrons composed of individual characters represented as cards with different attributes, and then sending said squadrons out on missions. Each of the characters are moe anthropomorphisms of World War II naval warships which are depicted as cute girls, known as "Fleet girls". These personified warships are based on real-life vessels which are explained in detail within the game; the physical characteristics, appearances and personalities of each of the girls correlate in some way to the real-life vessel (for example, ships with a larger displacement tonnage are usually depicted as older girls with more mature bodies, while smaller ships have petite and underdeveloped figures, with a few exceptions). The player takes on the role of an admiral and organizes their fleets in battle in order to win. Combat is largely automated, and manual actions by the player include micromanagement such as building and repairing.
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Thunder Blade
Thunder Blade
A helicopter shoot-'em-up developed by Sega. The Arcade version made use of Sega's 3D super scaler technology to create city environments where the buildings would appear to have depth. The subsequent home versions sadly lacked this feature.
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Total Carnage
Total Carnage
The names of the two player characters are Captain Carnage and Major Mayhem. Blast your way through the Baby Milk Factory and fight Orcus, the Mother of All Bosses. Collect keys to enter the Pleasure Domes. Many special weapons and secret areas.
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The Ninja
The Ninja
It is typical of a run and gun game, such as Commando and Ikari Warriors, where the player has to shoot enemies and defeat a boss. Enemies include samurai, ninja and dogs.
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Total War: Arena
Total War: Arena
Total War: Arena is a free-to-play, team-based strategy game, putting players in the middle of epic-scale realtime battles. Join 10v10 battles designed for multiplayer realtime strategy fans, with armies of thousands on the battlefield. Control three units of warriors, led by an iconic commander from history, each with their own battle style. Level up commanders and units to open up more specialist skills, weaponry, armour and abilities. Decisive strategies, combat tactics and teamwork decide who is victorious.
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