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Cyberpunk 2077
Cyberpunk 2077
1038 votes
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Arena Breakout: Infinite
Arena Breakout: Infinite
990 votes
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Delta Force
Delta Force
894 votes
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Star Citizen
Star Citizen
594 votes
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S.T.A.L.K.E.R. 2: Heart of Chornobyl
S.T.A.L.K.E.R. 2: Heart of Chornobyl
348 votes
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Time Pilot
Time Pilot
Time Pilot is a multi-directional scrolling shooter and free-roaming aerial combat arcade game designed by Yoshiki Okamoto, released by Konami in 1982, and distributed in the United States by Centuri. Debuting in the golden age of video arcade games, it is a time travel themed game that allowed the player's plane to freely move across open air space that can scroll indefinitely in all directions. The Killer List of Videogames included Time Pilot in its list of top 100 arcade games of all time. The player assumes the role of a pilot of a futuristic fighter jet, trying to rescue fellow pilots trapped in different time eras. The player must fight off hordes of enemy craft and defeat the mother ship (or "boss") present in every level. The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center.
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Jurassic World: The Game
Jurassic World: The Game
Return to Isla Nublar with the creators of the smash hit Jurassic Park Builder for your next adventure: Jurassic World: The Game, the official mobile game based on this summer’s epic action-adventure. Bring to life more than 50 colossal dinosaurs from the new film and challenge your opponents in earth-shaking battles. Construct the theme park of tomorrow in this unrivaled build-and-battle dinosaur experience. In order to build a winning Battle Arena team, you’ll need to design the most efficient and effective park, one that will allow your dinosaurs to thrive and evolve. Discover new and amazing species of dinosaurs by acquiring surprise-filled card packs. Join Owen, Claire and your favorite characters from the film as, daily, you feed and genetically enhance your dinosaurs. Now that the park is open, it’s time to make Jurassic World your own!
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Nancy Drew: Shadow at the Water's Edge
Nancy Drew: Shadow at the Water's Edge
Nancy Drew heads for Japan where she’s staying at a traditional ryokan (inn) for a little R&R with Bess and George, but when reports of a vengeful ghost start scaring away the guests, Nancy’s vacation takes a turn for terror! It’ll be up to you, as Nancy Drew, to uncover the secret that lies beneath the surface, before the ghost can take its revenge! Dare to Play Nancy Drew: Shadow at the Water’s Edge is a first-person perspective, point-and-click adventure game. The player is Nancy Drew and has to solve a mystery. Explore rich environments for clues, interrogate suspects, and solve puzzles and mini-games.
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LEGO Loco
LEGO Loco
Create your own Lego City with trains, cars and various buildings! You can create trains to run on the railway lines and control the train's speed and direction.
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Die by the Sword
Die by the Sword
A third-person hack 'n' slash action game best known for enabling the player to use a variety of different sword swings to chop off limbs, heads and arms of opponents.
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The Adventures of Shuggy
The Adventures of Shuggy
The Adventures of Shuggy is a 2D platformer with a leaning towards puzzles. There are over 100 single player levels and 36 Co-Op levels connected through a gradually unlocking map screen ensuring there is always a variety of levels to choose from. Progress through the mansion is punctuated by comic book cut scenes and the occassional boss encounter. Every room in Shuggy's castle is different, letting Shuggy travel in time, swing on ropes, turn to a zombie, shrink, grow, fly, teleport and more.
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Battle Realms: Winter of the Wolf
Battle Realms: Winter of the Wolf
Battle Realms: Winter of the Wolf is the expansion pack of the real-time strategy computer game Battle Realms, developed by Liquid Entertainment and Crave Entertainment and published by Ubisoft.
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Joe Danger 2: The Movie
Joe Danger 2: The Movie
Joe Danger, the world’s most determined stuntman, returns to embark on a death-defying thrill-ride across the set of the greatest blockbuster movie ever made. Across 100 crazy levels he’ll chase crooks by police bike, destroy laser-firing robots with a stolen jetpack, escape giant boulders in a minecart, time-travel to punch dinosaurs from a quad bike and divert nuclear missiles on a unicycle. Strap on the helmet of Joe Danger, impress the director and make action movie history!
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Wallace & Gromit's Grand Adventures
Wallace & Gromit's Grand Adventures
Wallace & Gromit's Grand Adventures is an episodic graphic adventure based around the characters of Wallace and Gromit created by Nick Park and Aardman Animations. The game was developed and published by Telltale Games. It was first released for Microsoft Windows with the first episode released on March 23, 2009, the second episode released on May 5, 2009, the third episode released on June 15, 2009 and the fourth episode released on July 30, 2009. It was then released for Xbox 360 with the first episode released on May 27, 2009, the second episode was due to be released on September 8, 2009, but the announcement was shortly retracted; instead, the final three episodes were released simultaneously on the service on November 4, 2009. Episodes are developed by Telltale Games in collaboration with Aardman Animations to develop the story, characters, and setting. Players control both Wallace and Gromit at times through the gameplay. Ben Whitehead, Aardman's official backup voice actor, portrays Wallace, instead of Peter Sallis, who had voiced the character in all screen appearances up to that point. A playable demo of the first episode was made available on March 16, 2009 and can be downloaded from the official site as well as Yahoo Games. It is also included on the Region 2 DVD and Blu-ray releases of A Matter of Loaf and Death as DVD-ROM content. On January 14, 2014, Telltale Games removed the game from sale due to the expiration of their distribution rights for the Wallace & Gromit intellectual property; customers who previously purchased the game can still download the episodes from their game library.
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Crusaders of Might and Magic
Crusaders of Might and Magic
The Legion of the Fallen is sweeping the land, killing everything in its path. As Drake, a lone mercenary toughened by years of hardship, you're swept up into the midst of a Crusade. Your only mission is to rid the land of the same vile evil that had annihilated your family. Now is the time to be a Hero! Now is the time to fight with fury! Now is the time for you to forge your victories! Live by the sword and you'll die by the sword. Live by stealth, quick, reflex, and an insatiable thirst for revenge and you might just get away with your life. Are you brave enough?
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Planetarian: The Reverie of a Little Planet
Planetarian: The Reverie of a Little Planet
Planetarian: The Reverie of a Little Planet is a Japanese post-apocalyptic visual novel developed by Key and is rated for all ages. The story centers on a middle-aged man who comes across a malfunctioning robot in a dead city. The man, known simply as "the junker", stays with this robot for a time and attempts to fix the projector of the planetarium where the story takes place.
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The Fruit of Grisaia
The Fruit of Grisaia
The Fruit of Grisaia is a Japanese adult visual novel, the first in a series of visual novels by Front Wing. The game is a romance visual novel in which the player assumes the role of Yuji Kazami. Much of its gameplay is spent on reading the story's narrative and dialogue.
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Woolfe: The Red Hood Diaries
Woolfe: The Red Hood Diaries
Step into the boots of a vengeful Red Riding Hood in this short, twisted fairytale platformer. Explore a gorgeous 2.5 D fantasy universe controlled by an evil Woolfe, puzzle together the pieces of truth behind Red's father's mysterious passing and wield your axe to defeat deranged fairytale bosses. As of August 2015, the developers disbands, unable to deliver Kickstater rewards. The second chapter of Woolfe: The Red Hood Diaries is unlikely to ever see light of day either, as potential publishers have "backed off" following the first chapter's mixed reviews.
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Young Merlin
Young Merlin
After trying to rescue a drowning young woman, the the hero of Young Merlin is drawn into a fantasy world which is threatened by the evil Shadow King. Naturally, it is your job to save this world and also to rescue the aforementioned woman who has been kidnapped by the Shadow King. This is done in typical action adventure fashion: you have to fight enemies using spells that are gathered during the progress of the game as well as solve puzzles and use several objects. What sets Young Merlin apart from other action adventures is the fact that there is no text in the entire game, instead, icons are used to represent conversations, furthermore, the game uses passwords,instead of a battery to record the players progress.
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Carnivores
Carnivores
Carnivores is a first person shooting video game produced by Action Forms and released by WizardWorks Software in 1998. It is the first video game in the Carnivores series. The player takes the role of a DinoHunt customer. At the start of a new game, the player must register a new hunter or continue with a saved hunter. The point of the game is hunting dinosaurs to get trophies and accumulate score. Each dinosaur represents a set number of points. A novice hunter starts with zero points, when his points increase he'll be able to hunt new dinosaurs on additional terrains with more powerful weapons. If the player is killed by a dinosaur, all points accumulated on that specific hunt are forfeited. The player must be picked up by DinoHunt to keep the points he earned. A hunter will become Advanced after earning 100 points, and Expert with 300. To begin a hunt, the player must choose the location, the weapon, the dinosaur and some hunting accessories which help the player but will deduct the score during that hunt. Each location is unique, with varying difficulties and terrain. The new hunter will be given three areas, with two more added for the Advanced hunter and a final area for the Expert hunter, for a total of six locations. Level locations include jungles, and deserts accompanied by pyramids and an ancient temple. Next, the player must choose a dinosaur to hunt. A new hunter will be given the choice of four dinosaurs: Parasaurolophus, Stegosaurus, Pachycephalosaurus and Allosaurus. An Advanced hunter gains the ability to hunt the Triceratops and the Velociraptor. Only an Expert hunter can hunt the Tyrannosaurus rex. Harmless creatures such as Moschops, Gallimimus and Dimorphodon are present in each level. They are worth zero points and can be killed with a single shot. The player must also choose a weapon, which can be set for kill or tranquilize for additional points. A beginning hunter can only use a shotgun or a crossbow. A sniper rifle is unlocked upon becoming an Advanced hunter. First time hunters can use the Observation Mode to familiarize themselves with dinosaur behavior and different terrain.
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Gods Eater Burst
Gods Eater Burst
Gods Eater Burst is an action role-playing game and an enhanced version of God Eater. The enhanced version features an expanded story and new game mechanics. The game's mission-based single-player mode consists of more than 100 missions, with co-operative play of up to three teammates over local adhoc wireless multiplayer or AI-controlled teammates. The game features character creation allowing customization of hair style, hair color, face, skin, clothing, voice and weapons using special materials. Equipment is divided into five groups: Blade, Gun, Shield, Control Unit and Upgrades. Weapons can be switched between melee, ranged and shield in-mission. Along with the second story arc, God Eater Burst adds two new gameplay features: Bullet Customization and Burst Mode.
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Flyff
Flyff
Flyff (short for Fly for Fun) is a fantasy MMORPG by Korean development company Gala Lab (formerly Aeonsoft & nFlavor). Flyff is a fairly typical party-oriented grinding game where no character can do everything; efficient play requires working in groups to level up by killing monsters, or Masquerpets. Its main distinctiveness lies in its flying system: flying is the normal method of transportation for characters above level 20. Flyff is hosted in 13 countries and 10 languages and is played by over 30 million people. GAMEPLAY: Players control an avatar that spends most of its active time fighting and most of its inactive time running a shop. Character classes are chosen at level 15 and sub-classes at levels 60 and 130, referred to as the first, second, and third job changes. The job changes are obligatory—when a character reaches the requisite level, experience gain stops until the completion of one of the job quests. At level 120, the character can become a Master, returning to level 60 with enhanced powers and able to work its way back up to level 121 and become a Hero. As of version 17, Heroes may select a third job class at level 130 and level up to the current cap of 150. Levels are gained based on experience, which can be acquired by killing Masquerpets and by performing quests. Quests generally involve killing specific Masquerpets and collecting the different quest objects they drop; a typical early quest is that of "Party of Is," with the requirement of collecting 7 Chupims through killing Pukepukes. At each level, the character receives skill points that can be invested in skills available to its job(s). There are two types of skills: those used for attacking and those used for protection and/or enhancement. Skills may have cool-down times and may cause status effects, with confusion, stun, and bleed among the most common effect. It is not possible to acquire maximum levels in all available skills until becoming a level 60 Master. Characters can be improved by acquiring objects such as improved equipment. Masquerpets drop equipment, the in-game currency penya, consumable items such as food and potions, and quest objects, or players can purchase equipment from other players note this is usually extremely expensive because of the high quality gear that can be acquired this way. These can all be traded between players; Flyff gameplay involves large amounts of buying and selling in order to collect desired equipment. Most equipment items have minimum levels at which they can be used. Combat Flyff features melee, ranged and magic combat, with different skills available to different classes. Health points, fight points, and magic power bars are able to be replenished through food, vital drinks and mana refreshers; some classes depend on assists to heal them with magic. PvP Player versus player (PvP) combat is allowed on all servers without penalty in the form of dueling. Both players must be over level 15, and within 30 levels of each other, then they must confirm the duel first unless they are within the PvP Arena, a free-for-all environment found on all servers. Player killing is allowed only on the Yetti server and carries a high penalty. SOCIAL SYSTEMS: Lord System Introduced in version 12, the Lord system allows eligible players to be voted as the Lord of their server for 2 weeks. Players must have obtained Hero or Master status to qualify as a Lord candidate. While a Lord, a player may introduce a number of events on the server. Lords are taxed between 0 to 20% on all NPC purchases and returns and are given a portion of all player taxes. 10% of eligible voters must participate in the Lord vote for a Lord to be chosen. To vote for a candidate, a player must be at least level 60 and must have logged in to the game within the last 30 days. Each player may only vote for one candidate per election. Party System Players who join a party gain increased experience and loot. A lone player does not benefit from or harm a party. A party starts as a Regular Party, in which experience is distributed evenly among party members in the same location. At level 10, the party becomes Advanced, at which point experience can be distributed to players based on their amount of damage done. An Advanced Party may have up to 8 players; having this many players in a party increases player experience with each monster killed during training. Guild System Guilds allow players to socialize; players within a guild can chat with each other and many in-game activities are guild-based. Guilds have a hierarchical chain of command, consisting of the Master/Leader, Kingpins, Captains, Supporters, and Rookies. The guild master may change the permissions for guild members, allowing members to withdraw items or money from the guild bank, rank-up or de-rank other members, and be paid daily. Guilds are able to choose an emblem and cloak to represent themselves and have the use of a warehouse. When a guild reaches the appropriate guild level, increased by supporting the guild through quest items and Penya, the guild master may create guild cloaks at a cost that sport the guild's symbol. A large amount of Flyff end-game content is guild-related. Guild Siege This event, held on Saturday in channel 1 of each server, allows guilds to compete in a free-for-all environment. A total of 8 Guilds may enter, and each Guild may have 10 players. To compete, the Guild leader must place a bid; the 8 highest bidders compete. Clockworks War The Clockworks War is a guild dungeon that guilds of any level may enter a single time. If the guild fails against the dungeon boss, its players may reattempt to win as many times as necessary for a time period of one hour. Only one guild is permitted inside the Clockworks Arena at a time. Couple System The couple system, implemented in Version 13, allows a marriage-style connection between two characters. Characters who become a couple are granted special buffs and skills and receive gifts with new couple level gained. Mentor/Pupil System The Mentor/Pupil system, implemented in Version 15, allows any player level 91 or above to take on any character who has not completed their second Job Change as a pupil after completing the mentor qualification quest. This Mentor/Pupil bond provides a special bonus to experience gained by both mentor and pupil while both characters are logged on to the same server. Additionally, upon the pupil reaching certain level marks, the mentor gains 'Mentor Points'; as the mentor gains more of these points, additional pupils may be taken on, to a maximum of 3 pupils when over 100 Mentor Points are gained. These additional pupils grant increases to the experience bonus of the mentor; the other pupils' experience bonus' remain unchanged. While no action apart from the initial bonding is necessary within the Mentor/Pupil relationship, mentors are encouraged to help their pupils with advice, quests, and/or occasional gifts. If at any time either pupil or mentor becomes dissatisfied, the player may cancel the bond. The Mentor Points of a mentor who loses all pupils returns to 0 and must be regained through new Mentor/Pupil bonds. OTHER GAME SYSTEMS: Events Events involving rare drops and extra experience are held almost every week by the gamemaster team. Maintenance is held every Tuesday evening (gPotato) and Thursday noon (FlyFF PH). Collector System Re-Introduced in version 11, the Collector System allows players to collect rare and unique game items through the use of a Collectors. Private Shops Players can open private shops, in which held items can be sold at any price. Other players can enter these shops and purchase the items within, with the purchase money transferred to the shop owner's inventory. Raising Pets Players may keep seven types of Raised Pets, which start out as eggs that may be dropped by any Masquerpet level 20 and above. An egg can be hatched by the Pet Tamer NPC after feeding the egg 50,000 pet feed. To evolve a pet, players must complete quests given by the Pet Tamer. Pets must also be fed to keep them alive. Each Raised Pet has five levels and three appearances. A player accompanied by a pet receives additional stat points based on the type of pet. Elements Monsters are generally associated with a particular in-game elements, of which there are five. Each element is vulnerable to one element and resistant to another. Weapons and armor can be "elemented", conferring advantages against monsters of some types and disadvantages against others; many aggressive spells are also elemented. Cash Shop Flyff uses a micropayment system through which users can obtain 'Game Cash'. Game Cash can be exchanged for premium items not otherwise available in the game, including clothing, potions, different kinds of scrolls and pick-up pets. DEVELOPMENT: In December 2002, Aeonsoft developed the first provisional prototype of the game, called Clockworks Ltd. In September 2003, the company changed the game's name to Flyff, and began its first closed beta in Korea. In July 2004, it won the Game of the Month award from the Korean Ministry of Culture, Sports and Tourism. Over the next year, it was launched in three more countries: China, Taiwan, and Thailand. In October 2005, the US received the closed beta, which ran for a month before Flyff was commercially launched in December. TECHNICAL DEVELOPMENT: Game mechanics Aeonsoft employs its own in-house core technology. The world object engine uses load balancing middle-ware, multi-thread and parallel game logic processing. The 3D flying engine uses faster process with vector and collide mesh and 3D space divided by Octree System. Its network sync engine utilities packet optimization by object move estimation, client-side sync calculation, and object move calibration processes.
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Head Over Heels
Head Over Heels
Two distinct characters called Mr Head and Mr Heels are played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again). The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.
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Samurai Warriors 4-II
Samurai Warriors 4-II
Samurai Warriors 4-II is a hack and slash game and the enhanced version of the original Samurai Warriors 4. It is described as neither a continuation nor an Xtreme Legends expansion like previous games; instead, it provides a "different" focus of the same game. Players choose a character as their protagonist for a selected scenario, which has a different progression depending on the character selected. Dream Castle Mode, first introduced in Samurai Warriors: Chronicles 3 is also present in the game. The game adds one new character, Naomasa Ii, to the character roster.
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RoadBlasters
RoadBlasters
The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.
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