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Dragon Ball Z: V.R.V.S.
Dragon Ball Z: V.R.V.S.
Dragon Ball Z: V.R.V.S is a fighting game released in 1994 for the Sega System 32 arcade platform by Sega and Banpresto.
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Tiger Woods PGA Tour 10
Tiger Woods PGA Tour 10
Tiger Woods PGA Tour 2010 features the U.S. Open, the USGA Championship and the USGA's Rules of Golf for the first time in the franchise's history. The Weather Channel provides dynamic weather data for the game. The new "Tournament Challenge" mode allows players to replicate famous shots and moments from the PGA Tour's history.
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Dragon Slayer: The Legend of Heroes
Dragon Slayer: The Legend of Heroes
In this epic role-playing game, you must guide Prince Logan all accross the beautiful and dngerious world of Isrenasa in the quest to regain his throne. This game features a huge world to explore and many companions to join you on your journey. This game features one of the largest quests and most advanced interface of any role-playing game for the TurboDuo system.
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Ishar 3: The Seven Gates of Infinity
Ishar 3: The Seven Gates of Infinity
So many battles... so much slaughter... and still there is no peace! The shadow of Chaos once more darkens the spires of the Citadel, for the evil spirit of Shandar seeks reincarnation in the vast body of the lord of Sith — last and most powerful of the ancient Black Dragons. Ishar 3: The Seven Gates of Infinity offers a role-playing adventure that surpasses its enormously popular predecessors; more than 100 characters with unique and life-like personalities (including animal companions). Ishar 3 also includes richly satisfying magic and combat systems with lush, spectacular night-and-day graphics, a challenging new time-travel feature. auto-mapping. extensive use of full-motion animated sequences. unlimited save-game facility and much, much more. The gates of Time are opening. Do you have the courage to pass through their mysterious portals?
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Realms of Arkania: Star Trail
Realms of Arkania: Star Trail
Welcome to the world of Arkania from the same company responsible for the Ultima titles, Sir-tech Software, Inc.. You and a party of adventurers have the fate of the kingdom squarely on your collective shoulders in this role-playing excursion into a fantasy-based realm filled with a powerful army of Orcs aiming to devastate Arkania.
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Ravenloft: Strahd's Possession
Ravenloft: Strahd's Possession
Lord Dhelt of Elturel was attacked in his own castle. The mysterious assassin stole the Hole Symbol of Helm, a precious amulet with magical powers. Lord Dhelt asks you to bring the amulet back. But when you kill the assassin and retrieve the amulet, you are suddenly teleported into an unknown area. The way back is blocked by poisonous mist, and there is nothing you can do but explore the hostile surroundings and to solve the mystery of the amulet. Ravenloft: Strahd's Possession is a party-based RPG that utilizes AD&D rules. In the beginning you have a party of two people, using either pre-determined characters, or creating your own ones, picking from traditional AD&D races (human, elf, dwarf, etc.) and classes (fighter, cleric, etc.). Some characters will join your party during the course of the game, allowing maximum of four characters. Combat is done in real time. The 3D environment allows you to move smoothly through the game world, either with arrow keys, or by simply moving the mouse.
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Realms of Arkania III: Shadows over Riva
Realms of Arkania III: Shadows over Riva
Something sinister lurks in the seaside town of Riva. An evil force has subverted the city's leaders, and evil things lurk in the town's sewers. Explore the huge city, dungeons and even underwater regions in stunningly detailed 3D. Adjustable difficulty levels make the game as simple or as detailed as you like.
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Death Gate
Death Gate
Death Gate is a classic adventure game from the much revered Legend Entertainment. The studio is known for developing games that include exceptionally well crafted puzzles and a wacky sense of humor which frequently breaks the fourth wall and plays to a wide assortment of offbeat puns. Moreover, the company has emerged with a winning streak of fantasy and sci-fi games based on popular literature adaptations. The most famous of these are Frederick Pohl's Gateway and Terry Brooks' Shannara. In 1994, Legend Entertainment has chosen to adapt not 1 book but the whole series of 7 books by Margaret Weis and Tracy Hickman known as The Death Gate Cycle. The original release of the game even includes a special gift for fans of the book series, namely an exclusive short story written by the same authors that tells some of the history of the mysterious Assassin's Guild from the series. In Death Gate, the player is cast in the role of a freshly freed Patryn—a young, brave wizard named Haplo. By his deeds in the Labyrinth, he has gained Xar's trust to be sent as a scout to the other 4 realms. The way between them leads through a mystical portal known as the Death Gate. For his journey, Haplo is handed not a single but several quests to complete. He must first explore the realms, learn about the new lands, and find the pieces of the World Seal that will allow the reformation of the world to its original whole. He must also retrieve as much of forgotten magical lore as he can, and find runes that will allow him to enter all the other realms. Finally, and most importantly, he must find out what has happened to the Sartan who seem to have vanished somewhere long ago, so that Xar will be able to bring them to the proper Patryn justice. The game, by taking inspiration from the first 4 books, creates a certain unique experience for the player that stands out among other fantasy adventures. There is an unusually layered structure based on the initial premise of the 5 separate realms, since the consequences of the sundering run much deeper than mere differences in landscapes. From realm to realm life conditions vary enormously, including geography, history, fauna, flora and astronomical bodies. For each realm, the population is divided into very specific societies, although many attributes of each race remain common. Several royal families, powerful guilds, and wealthy, independent merchants all have their own specific goals and ambitions that are not at all connected to the grand schemes of the Patryn and the Sartan, which they mostly are unaware of at this time after centuries of their absence. The distinctiveness of each culture's circumstances and the individual diversity of the larger and smaller schemers within the cast of characters give a special magic and wonder to the proceedings in the game, especially when the player visits a new realm for the first time and starts exploring it. The worlds possess a mysterious, intriguing flavor, but with a touch of whimsical surprises from nearly everywhere. Each encounter with Xar between travels reveals more information concerning the whole mechanics that connect these realms. Death Gate contains some exceptionally good voice acting. This is especially true for Henry Strozier who plays the role of Xar. He carries a low, charismatic, and authoritative voice that perfectly befits a character with a brave heart, long experience, deep wisdom, but a good share of arrogance. He shines for good measure too, since the player will spend more time conversing with his character than any other in the game. Haplo, who is only heard in conversations, voiced by David DeBoy, does not have a plain, uninteresting voice either. He sounds slightly arrogant and lordly like his master, but also rather youthful, yet manly enough to give an air of independency. The MIDI music in Death Gate is very well done. The compositions are perfect for an epic fantasy setting. The tunes are often light and comforting, but they can change dramatically to a more majestic tone when visiting the king's palace and to a darker motif when exploring the undergrounds of Abarrach, the vicious Labyrinth, or the deadly Assassin's Guild. Aside from Haplo and Xar, several other characters from the books also make an appearance in the game. Many of them, however, have been greatly simplified and reduced to only episodic roles with little development. Many major characters from the books are missing altogether, most notably Alfred, whose role is crucial in bringing out Haplo's characterization in the literary originals. On the other hand, some of the memorable archetypes from the books are used in new, interesting ways. For example, a boy named Bane has been recast into a different child with a different life and social standing, though both share a very similar personality. The character that stays most true to the canon is the whimsical, crazy wizard Zifnab, who appears in all his pun infested glory. In general, the plotlines are less violent and happier than those in the books, and the characters show less moral ambiguity. Death Gate plays like a traditional point-and-click adventure game, but like a role-playing game it is as much about being free to explore the fictional world as about following a foreordained storyline thread. There is quite a bit of narrative text, diaries, historical documents, and dialogs to sieve through. They are all well written and are rather fascinating, since everything is directly connected to the quests the player needs to complete or the puzzles the player needs to solve. There is a fine dose of humor in the game too, but nothing so unsubtle that may distract from taking the main conflicts of the story seriously. From this stance, Death Gate is actually quite a departure from the largely comical gallery of previous game titles from Legend Entertainment. The puzzles in Death Gate are a bit on the easy side, but the enjoyment they give is very well balanced by their ingenuity. The wealth of subplots, quests, plot twists, and deceptions add a lot of tension to the player's own proceedings. There is a certain logic and buttons based puzzle that is rather hard to beat. However, the player can ask for help from the game to solve it (or even skip over it). In general, the difficulty level of the game lies somewhere between easy and medium. The player can die in the game, but there is an option available to undo the player's last fatal action. Comparison with the books quickly reveals some of the obvious budgetary or time constraints the developer must have faced during Death Gate's development. Pryan, the realm of fire, is build of elements taken not only of this realm in its original form but also of Chelestra, the realm of water. Consequently, the latter realm has shrunken to a very limited scope in the game. The smallness of Chelestra comes in the game as a particular disappointing revelation, since it is the last of the elemental realms that the player visits. The interface used in Death Gate has evolved from the original Legend Entertainment's interactive fiction interface. There is an always available standard list of commands (such as Take, Look at, or Use) for the player to choose from, reminiscent of Lucasarts' SCUMM interface. In addition, extra action commands specific to an object appear when it is clicked. For example, when clicking on a door, apart from the standard list of verbs, there are added options to unlock, knock, or eavesdrop on the door. There are many actions which are not necessary to complete the game but which trigger funny responses specific to the situation. Altogether, the interface is a clever compromise between the sense of freedom achieved through a text parser and the simplicity of contemporary point-and-click style. Gameplay in Death Gate draws on a few gimmicks that are typical of role-playing games. For some parts of the game, the player is able to have a party of several characters. There is also a process of collecting magical spells, even though they have been tweaked for solving puzzles instead of combat. A spell is constructed by connecting runes in a combination. After that, it is traced in the air by Haplo with his hands to bring the spell into motion. The player will be able to learn many spells in the game, mostly from the mensch. This is an important diversion from the canon, as the mensch from the books possess a different kind of magic altogether. The high resolution graphics of the game will remind fans strongly of fantasy literature illustrated covers. The characters are beautifully detailed in high resolution, but rarely fully animated. However, their faces are always incredibly alive, especially in conversational close-ups. When exploring the game world, the player will notice many intricate but small animations in otherwise generally static sceneries. Major events occurring in the game are partially described in narrative text and partially presented as cut scenes. Sadly, the number of background illustrations in the game is a bit limited. All locations are shown from only a single point of view. Sometimes, the player is drawn to something interesting drawn at the edge of an illustration but is unable to look closely to find out more about it.
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Crystals of Arborea
Crystals of Arborea
The game is set upon the island kingdom of Arborea, the remnant of a world all but destroyed. According to the in-game mythology, Mogroth, the deity of chaos, became furious following his banishment from the pantheon of gods. In his rage, he instilled chaos in the minds of the populace and encouraged them to rebel. Orcs and Black Elves were amongst those who converted and chose to follow Mogroth. Unwilling to allow their creations to be subjugated, the remaining deities flooded the world and drowned all but those few who now dwell on Arborea. The four elemental crystals, of earth, fire, water and air respectively, are all that now guard against the ultimate subjugation of the kingdom by the forces of chaos.
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2400 A.D.
2400 A.D.
2400 A.D. is a futuristic RPG game. The game was developed by Origin systems and is based on Ultima 4 engine. The story takes place in the city called Metropolis. The city has been conquered by an alien race known as Tzorg. You have to find the underground resistance and join the battle against the Tzorg.
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Zeliard
Zeliard
Zeliard is a side-scrolling action game with platforming and role-playing elements. The game world is divided into hostile labyrinths, which occupy its largest portion and contain maze-like passages for Duke Garland to traverse, as well as enemies that must be dealt with. Crests and keys must often be collected in order to ensure the progress to the next area. Garland takes damage from enemy attacks as well as the environment (hidden spikes, high temperature, etc.), but suffers no damage should he fall off a platform. The hero uses his sword to combat the enemies, and shield to defend himself. He can also learn and cast projectile offensive magic. Special items can restore his health, increase the damage inflicted with the sword, grant additional protection, etc. Various types of clothes can be equipped; these can bestow the hero with further enhancements and immunities, such as prevent him from slipping on ice, allow him to jump higher, etc. The Duke will visit different towns during his journey. In these towns, he can rest, replenishing his health, purchase and repair weapons and armor, acquire potions, and learn magic spells. Currency is obtained by exchanging enemy spirits for gold in banks. These spirits (called "almas") also serve as experience points: after the player has obtained a sufficient amount of them, the protagonist receives upgrades to his health and magic points from a local town sage.
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Jonah Lomu Rugby
Jonah Lomu Rugby
Jonah Lomu Rugby is a sports video game developed by Rage Software and published by Codemasters in 1997. It was released for MS-DOS, PlayStation and Sega Saturn. It was the first rugby union game released on the Saturn or PlayStation platforms. It has five game modes: Friendly, World Cup, Tournament, Territories Cup and Classic Matches. The title of the video game refers to former New Zealand winger Jonah Lomu.
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Abrams Battle Tank
Abrams Battle Tank
Frontline heat. Behind the gun of an M1A1. 0400 Hours: Mission Briefing, Soviet FST-1's and BMP's are pouring over the border into West Germany. Ready your crew and move out! 0415 Hours: Choose the right weapons. Reconnaissance reports aircraft and infantry, too, so balance your load of Sabots, HEAT rounds and AX's. 0500 Hours: Patrol the road to Bonn. Only minor clashes so far. Check your NAV map and damage screen. You have enough fuel to weed out the recon units, but will your ammo hold out? 1045 Hours: The heat is on. Your 120mm gun slams you against the seat as you blast another T-80. Gutted tanks litter the battlefield, pillars of smoke streak the sky, but the enemy keeps rolling. You swing your turret around and spot a Soviet assault chopper. His sights are on you. 2230 Hours: Get home alive. Cross the bridge and you're home free. You're glued to the gunner's sights, straining to detect enemy movement with thermal imaging. The ballistic computer locks on. Range 1326m. Pray he's alone.
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James Bond 007: Licence to Kill
James Bond 007: Licence to Kill
A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez.
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Akira
Akira
Akira is a 1988 adventure video game by TOSE for the Family Computer console exclusively in Japan. It is based on Akira, the 1988 animated film version of Katsuhiro Otomo's manga of the same name.
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B.A.T.
B.A.T.
You're actually one of B.A.T. (Bureau of Astral Troubleshooters) sergeants, and a new mission awaits you. Vrangar, a top scientist, and Merigo, a small-time crook, have announced their intention to set off nucturobiogenic bombs in Terrapolis, the largest city on Selenia. The ultimatum leaves the government only 10 days to evacuate the city and draw up a deed of ownership in Vrangor's name. Beyond this time limit, Selenia will be blown out of the galaxy. The countdown has begun, and it's up to you to play and foil Vrangor's evil plans. Don't forget: The Fate Of Terrapolis Lies in your Hands! Be entranced by graphics, sound effects and an atmosphere that are out of this world! Visit over 1100 different places including restaurants, gun-smiths, discos, hotels, arcades, parks, etc... Feel free to stop someone on the street to get information or just to say hello.
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The Amazon Trail
The Amazon Trail
Amazon trail is an educational adventure game. You venture back through time to meet the Inca king and deliver him the cinchona plant together with many valuable gifts. The knowledge of the rain forest is the key to successes. Your main goal is to survive the journey and, if possible, bring as many additional gifts to the Inca king.
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Airball
Airball
"Now you're really in trouble" said the evil Wizard. "I'm turning you into a ball of air and sending you into my mansion, with over 250 rooms, to search for the Spellbook that may give you the clues on how to transform yourself into a human again. It's not as easy as it sounds, for you, as the ball of air, have a slow leak, and you'll need to jump on an air pump in some rooms to remain inflated. Take heed, for if you pump up too much you will burst! If you are lucky enough to find the book in these rooms, you'll next have to pick up the objects I've left, such as: crosses, tins of beans, a Buddha, a dragon statue, a pumpkin, a flask, and even crates that you'll need to get over treacherous obstacles! This is your one chance for survival," he cackles. "Sounds easy" you laughingly boast to the evil Wizard. "Oh, does it now?" he sneers. "Well, I'm also putting spikes in these rooms that will take your breath away, as well as killer pads on the floor. You have no chance for success... Hee! Hee! Hee!"
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Mighty Switch Force! Hyper Drive Edition
Mighty Switch Force! Hyper Drive Edition
Enter the mechanical shape-shifting, dimension switching world of the award winning, high octane action-puzzle-platformer Mighty Switch Force! Hyper Drive Edition, and blow crime away.
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Amplitude
Amplitude
Amplitude is a music/rhythm game and is the sequel to 2001's Frequency. Like it's predecessor, players play songs by hitting notes on multiple tracks representing each instrument found in the song.
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