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Mighty Switch Force! Hyper Drive Edition
Mighty Switch Force! Hyper Drive Edition
Enter the mechanical shape-shifting, dimension switching world of the award winning, high octane action-puzzle-platformer Mighty Switch Force! Hyper Drive Edition, and blow crime away.
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Amplitude
Amplitude
Amplitude is a music/rhythm game and is the sequel to 2001's Frequency. Like it's predecessor, players play songs by hitting notes on multiple tracks representing each instrument found in the song.
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Meteorfall: Krumit's Tale
Meteorfall: Krumit's Tale
Krumit's Tale, the second game in the Meteorfall universe, is a brand new take on the deckbuilding roguelike genre. Dungeons are laid out in a 3x3 grid, and you'll need to use your items wisely to survive. You'll build your deck and earn perks as you fight your way to the Uberlich. Do you have what it takes to defeat the Uberlich? Battle the likes of sozzled bearbearians and nuke-addled snotwolves to protect our glowing green world from the sweaty hands of the Uberlich! Krumit's Tale involves the same core deck building mechanics as Meteorfall: Journeys and the same cast of overly optimistic heroes, but expands the ‘swipe’ mechanic into a dynamic grid based system. This means more depth and longevity – our heroes will have to choose perks to complement their deck-building strategy and carefully manage the board if they wish to triumph.
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Mable and the Wood
Mable and the Wood
Will you banish the darkness from the world, or will you become it? Mable & The Wood is an adventure platformer about a shape-shifting girl whose power might be destroying the world she's trying to save.
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Avakin Life
Avakin Life
The amazing virtual world where you can become the person you always wanted to be! Browse thousands of clothing items from amazing fashionable brands to create your perfect look. Explore incredible locations and chat with millions of players from all around the world! Hang out in your customisable apartment where you can relax with friends, or simply enjoy the company of your very own virtual pet. Join up now, and invite your friends to explore the ever-growing virtual 3D world of AVAKIN LIFE!
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2400 A.D.
2400 A.D.
2400 A.D. is a futuristic RPG game. The game was developed by Origin systems and is based on Ultima 4 engine. The story takes place in the city called Metropolis. The city has been conquered by an alien race known as Tzorg. You have to find the underground resistance and join the battle against the Tzorg.
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Of Mice and Sand: Revised
Of Mice and Sand: Revised
On a desert planet in the farthest reaches of space, mice await your command! Direct their mobile fortress, and seek the legendary city of gold!
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My Big Sister
My Big Sister
My name is Luzia...and this story isn't about me, but my sister. Play as Luzia in her quest to return home. After Luzia and her older sister Sombria are abducted by strangers, it is up to Luzia to help her and her sister home.
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Crystals of Arborea
Crystals of Arborea
The game is set upon the island kingdom of Arborea, the remnant of a world all but destroyed. According to the in-game mythology, Mogroth, the deity of chaos, became furious following his banishment from the pantheon of gods. In his rage, he instilled chaos in the minds of the populace and encouraged them to rebel. Orcs and Black Elves were amongst those who converted and chose to follow Mogroth. Unwilling to allow their creations to be subjugated, the remaining deities flooded the world and drowned all but those few who now dwell on Arborea. The four elemental crystals, of earth, fire, water and air respectively, are all that now guard against the ultimate subjugation of the kingdom by the forces of chaos.
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Death Gate
Death Gate
Death Gate is a classic adventure game from the much revered Legend Entertainment. The studio is known for developing games that include exceptionally well crafted puzzles and a wacky sense of humor which frequently breaks the fourth wall and plays to a wide assortment of offbeat puns. Moreover, the company has emerged with a winning streak of fantasy and sci-fi games based on popular literature adaptations. The most famous of these are Frederick Pohl's Gateway and Terry Brooks' Shannara. In 1994, Legend Entertainment has chosen to adapt not 1 book but the whole series of 7 books by Margaret Weis and Tracy Hickman known as The Death Gate Cycle. The original release of the game even includes a special gift for fans of the book series, namely an exclusive short story written by the same authors that tells some of the history of the mysterious Assassin's Guild from the series. In Death Gate, the player is cast in the role of a freshly freed Patryn—a young, brave wizard named Haplo. By his deeds in the Labyrinth, he has gained Xar's trust to be sent as a scout to the other 4 realms. The way between them leads through a mystical portal known as the Death Gate. For his journey, Haplo is handed not a single but several quests to complete. He must first explore the realms, learn about the new lands, and find the pieces of the World Seal that will allow the reformation of the world to its original whole. He must also retrieve as much of forgotten magical lore as he can, and find runes that will allow him to enter all the other realms. Finally, and most importantly, he must find out what has happened to the Sartan who seem to have vanished somewhere long ago, so that Xar will be able to bring them to the proper Patryn justice. The game, by taking inspiration from the first 4 books, creates a certain unique experience for the player that stands out among other fantasy adventures. There is an unusually layered structure based on the initial premise of the 5 separate realms, since the consequences of the sundering run much deeper than mere differences in landscapes. From realm to realm life conditions vary enormously, including geography, history, fauna, flora and astronomical bodies. For each realm, the population is divided into very specific societies, although many attributes of each race remain common. Several royal families, powerful guilds, and wealthy, independent merchants all have their own specific goals and ambitions that are not at all connected to the grand schemes of the Patryn and the Sartan, which they mostly are unaware of at this time after centuries of their absence. The distinctiveness of each culture's circumstances and the individual diversity of the larger and smaller schemers within the cast of characters give a special magic and wonder to the proceedings in the game, especially when the player visits a new realm for the first time and starts exploring it. The worlds possess a mysterious, intriguing flavor, but with a touch of whimsical surprises from nearly everywhere. Each encounter with Xar between travels reveals more information concerning the whole mechanics that connect these realms. Death Gate contains some exceptionally good voice acting. This is especially true for Henry Strozier who plays the role of Xar. He carries a low, charismatic, and authoritative voice that perfectly befits a character with a brave heart, long experience, deep wisdom, but a good share of arrogance. He shines for good measure too, since the player will spend more time conversing with his character than any other in the game. Haplo, who is only heard in conversations, voiced by David DeBoy, does not have a plain, uninteresting voice either. He sounds slightly arrogant and lordly like his master, but also rather youthful, yet manly enough to give an air of independency. The MIDI music in Death Gate is very well done. The compositions are perfect for an epic fantasy setting. The tunes are often light and comforting, but they can change dramatically to a more majestic tone when visiting the king's palace and to a darker motif when exploring the undergrounds of Abarrach, the vicious Labyrinth, or the deadly Assassin's Guild. Aside from Haplo and Xar, several other characters from the books also make an appearance in the game. Many of them, however, have been greatly simplified and reduced to only episodic roles with little development. Many major characters from the books are missing altogether, most notably Alfred, whose role is crucial in bringing out Haplo's characterization in the literary originals. On the other hand, some of the memorable archetypes from the books are used in new, interesting ways. For example, a boy named Bane has been recast into a different child with a different life and social standing, though both share a very similar personality. The character that stays most true to the canon is the whimsical, crazy wizard Zifnab, who appears in all his pun infested glory. In general, the plotlines are less violent and happier than those in the books, and the characters show less moral ambiguity. Death Gate plays like a traditional point-and-click adventure game, but like a role-playing game it is as much about being free to explore the fictional world as about following a foreordained storyline thread. There is quite a bit of narrative text, diaries, historical documents, and dialogs to sieve through. They are all well written and are rather fascinating, since everything is directly connected to the quests the player needs to complete or the puzzles the player needs to solve. There is a fine dose of humor in the game too, but nothing so unsubtle that may distract from taking the main conflicts of the story seriously. From this stance, Death Gate is actually quite a departure from the largely comical gallery of previous game titles from Legend Entertainment. The puzzles in Death Gate are a bit on the easy side, but the enjoyment they give is very well balanced by their ingenuity. The wealth of subplots, quests, plot twists, and deceptions add a lot of tension to the player's own proceedings. There is a certain logic and buttons based puzzle that is rather hard to beat. However, the player can ask for help from the game to solve it (or even skip over it). In general, the difficulty level of the game lies somewhere between easy and medium. The player can die in the game, but there is an option available to undo the player's last fatal action. Comparison with the books quickly reveals some of the obvious budgetary or time constraints the developer must have faced during Death Gate's development. Pryan, the realm of fire, is build of elements taken not only of this realm in its original form but also of Chelestra, the realm of water. Consequently, the latter realm has shrunken to a very limited scope in the game. The smallness of Chelestra comes in the game as a particular disappointing revelation, since it is the last of the elemental realms that the player visits. The interface used in Death Gate has evolved from the original Legend Entertainment's interactive fiction interface. There is an always available standard list of commands (such as Take, Look at, or Use) for the player to choose from, reminiscent of Lucasarts' SCUMM interface. In addition, extra action commands specific to an object appear when it is clicked. For example, when clicking on a door, apart from the standard list of verbs, there are added options to unlock, knock, or eavesdrop on the door. There are many actions which are not necessary to complete the game but which trigger funny responses specific to the situation. Altogether, the interface is a clever compromise between the sense of freedom achieved through a text parser and the simplicity of contemporary point-and-click style. Gameplay in Death Gate draws on a few gimmicks that are typical of role-playing games. For some parts of the game, the player is able to have a party of several characters. There is also a process of collecting magical spells, even though they have been tweaked for solving puzzles instead of combat. A spell is constructed by connecting runes in a combination. After that, it is traced in the air by Haplo with his hands to bring the spell into motion. The player will be able to learn many spells in the game, mostly from the mensch. This is an important diversion from the canon, as the mensch from the books possess a different kind of magic altogether. The high resolution graphics of the game will remind fans strongly of fantasy literature illustrated covers. The characters are beautifully detailed in high resolution, but rarely fully animated. However, their faces are always incredibly alive, especially in conversational close-ups. When exploring the game world, the player will notice many intricate but small animations in otherwise generally static sceneries. Major events occurring in the game are partially described in narrative text and partially presented as cut scenes. Sadly, the number of background illustrations in the game is a bit limited. All locations are shown from only a single point of view. Sometimes, the player is drawn to something interesting drawn at the edge of an illustration but is unable to look closely to find out more about it.
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Realms of Arkania III: Shadows over Riva
Realms of Arkania III: Shadows over Riva
Something sinister lurks in the seaside town of Riva. An evil force has subverted the city's leaders, and evil things lurk in the town's sewers. Explore the huge city, dungeons and even underwater regions in stunningly detailed 3D. Adjustable difficulty levels make the game as simple or as detailed as you like.
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Ravenloft: Strahd's Possession
Ravenloft: Strahd's Possession
Lord Dhelt of Elturel was attacked in his own castle. The mysterious assassin stole the Hole Symbol of Helm, a precious amulet with magical powers. Lord Dhelt asks you to bring the amulet back. But when you kill the assassin and retrieve the amulet, you are suddenly teleported into an unknown area. The way back is blocked by poisonous mist, and there is nothing you can do but explore the hostile surroundings and to solve the mystery of the amulet. Ravenloft: Strahd's Possession is a party-based RPG that utilizes AD&D rules. In the beginning you have a party of two people, using either pre-determined characters, or creating your own ones, picking from traditional AD&D races (human, elf, dwarf, etc.) and classes (fighter, cleric, etc.). Some characters will join your party during the course of the game, allowing maximum of four characters. Combat is done in real time. The 3D environment allows you to move smoothly through the game world, either with arrow keys, or by simply moving the mouse.
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Realms of Arkania: Star Trail
Realms of Arkania: Star Trail
Welcome to the world of Arkania from the same company responsible for the Ultima titles, Sir-tech Software, Inc.. You and a party of adventurers have the fate of the kingdom squarely on your collective shoulders in this role-playing excursion into a fantasy-based realm filled with a powerful army of Orcs aiming to devastate Arkania.
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Ishar 3: The Seven Gates of Infinity
Ishar 3: The Seven Gates of Infinity
So many battles... so much slaughter... and still there is no peace! The shadow of Chaos once more darkens the spires of the Citadel, for the evil spirit of Shandar seeks reincarnation in the vast body of the lord of Sith — last and most powerful of the ancient Black Dragons. Ishar 3: The Seven Gates of Infinity offers a role-playing adventure that surpasses its enormously popular predecessors; more than 100 characters with unique and life-like personalities (including animal companions). Ishar 3 also includes richly satisfying magic and combat systems with lush, spectacular night-and-day graphics, a challenging new time-travel feature. auto-mapping. extensive use of full-motion animated sequences. unlimited save-game facility and much, much more. The gates of Time are opening. Do you have the courage to pass through their mysterious portals?
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Dragon Ball Z: V.R.V.S.
Dragon Ball Z: V.R.V.S.
Dragon Ball Z: V.R.V.S is a fighting game released in 1994 for the Sega System 32 arcade platform by Sega and Banpresto.
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Bart Simpson's Escape from Camp Deadly
Bart Simpson's Escape from Camp Deadly
School's out and Bart's ready for some summer fun in the sun! Until he got the news - Homer and Marge were sending him and Lisa off to summer camp. Not just any camp, but the infamous Camp Deadly! How bad could it be? Well, with Ironfist Burns as head counselor and Nelson and his band of bullies as bunkmates, it's not exactly paradise. Bart and Lisa are determined to get out - but first they've got to survive outrageous food fights, killer bees and a life-threatening game of capture the flag. Help Bart and Lisa escape, at least in time for school!
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The Itchy & Scratchy Game
The Itchy & Scratchy Game
The Itchy & Scratchy Game is a single player platform side-scroller. The player controls Itchy, the mouse, and must defeat Scratchy, the cat, with a variety of weapons. Itchy caries a default mallet, but can pick up additional weapons on particular levels. Each of the seven levels takes place in a different fictional location and is designed as a maze of doors and platforms. After defeating Scratchy, he will usually return with a special contraption to attack Itchy, and must therefore be defeated again.
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Scooby-Doo! Mystery Mayhem
Scooby-Doo! Mystery Mayhem
Mystery Mayhem is a multi-platform release featuring the cartoon detectives and their favorite canine coward.
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StarQuest: Rescue at Rigel
StarQuest: Rescue at Rigel
You are Sudden Smith and are on a mission to rescue ten prisoners who are kept by the evil alien race of the Tollah in a mine in an asteroid orbiting the planet Rigel. Whatever you do - you only of have 60 minutes to rescue all ten prisoners.
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Wizardry: Legacy of Llylgamyn - The Third Scenario
Wizardry: Legacy of Llylgamyn - The Third Scenario
A generation has passed since your band of adventurers reclaimed the Staff of Gnilda and the armor of the Knight of Diamonds, and the land has been at peace. But now nature itself seems to be attacking the land of Llylgamyn, as earthquakes and tidal waves ravage the land. The Sages believe the Orb of Scrying is the city's salvation, but it is guarded by the dragon L'kbreth. A band of explorers must once again venture forth in search of the Orb.
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